Examinees also receive a score on what is called the Armed Forces Qualification Test (AFQT). AFQT scores are computed using the Standard Scores from four ASVAB subtests: Arithmetic Reasoning (AR), Mathematics Knowledge (MK), Paragraph Comprehension (PC), and Word Knowledge (WK). AFQT scores are reported as percentiles between 1-99. An AFQT percentile score indicates the percentage of examinees in a reference group that scored at or below that particular score. For current AFQT scores, the reference group is a sample of 18 to 23 year old youth who took the ASVAB as part of a national norming study conducted in 1997. Thus, an AFQT score of 90 indicates that the examinee scored as well as or better than 90% of the nationally-representative sample of 18 to 23 year old youth. An AFQT score of 50 indicates that the examinee scored as well as or better than 50% of the nationally-representative sample.
Nobody wants to be stuck doing something they don’t like. That’s why we urge you to take advantage of our free practice tests and study guides.  Our ASVAB practice tests are formatted exactly like the real ASVAB test and will not only help ensure you have the knowledge to ace the real exam but will also prepare for the actual experience of sitting for the test.
The AFQT score is a percentile score. What does that mean? In 1997, a study, known as the "Profile of American Youth," was conducted by the Department of Defense in cooperation with the Department of Labor. DOD administered the ASVAB to around 12,000 individuals, ranging in age from 16 to 23. Your AFQT score is a comparison of how well you scored on the four subtests, compared to those who took the ASVAB as part of the 1997 survey. In other words, if you have an AFQT score of 70, that means you scored as well or better than 70 percent of those 12,000 folks.

The first step that one will take after deciding to pursue a career in the military is taking the Armed Service Vocational Aptitude Battery test. This is more commonly referred to as the ASVAB. The ASVAB not only determines whether or not a candidate is qualified to serve in the armed forces but also shows which specific job they have the most aptitude for.

The Auto and Shop Information section of the ASVAB test measures your knowledge of automobile technology and basic repairs. The shop questions are about basic wood and metals. For example, you will encounter questions such as “Shock absorbers on a car connect the axle to the: wheel, chassis, drive shaft, or exhaust pipe?” You may be asked what sanding blocks are used for, followed by the following choices: preventing high spots and ridges on sanded surfaces, preventing dirt from collecting on the sandpaper, stretching the length of sandpaper, or prolonging the use of the sandpaper. The CAT-ASVAB test has two parts: the first part covering automotive material asks 11 questions in 7 minutes; the 11 shop information questions are allotted 6 minutes. The paper-and-pencil version asks 25 questions in 11 minutes.
The Arithmetic Reasoning section of the test measures your ability to solve arithmetic word problems. You may be asked questions such as “If the tire of a car rotates at a constant speed of 552 times in 1 minute, how many times will the tire rotate in half an hour?” Therefore, reviewing common math key words associated with each operation is recommended. For example, if you see the key words “in all,” the problem deals with addition. If the problem asks you to “find the difference,” you are being asked to subtract. If a question asks “how many times” per day or week, you know you are dealing with multiplication. If it asks “how many in each,” you should be thinking about division. The CAT-ASVAB has 16 questions in 39 minutes; the paper-and-pencil version has 30 questions in 36 minutes.
To be admitted to the ASVAB testing room you will need to show a valid id. It is also important to be on time (or early!) since you will be turned away if you show up after the scheduled start time. The ASVAB can be given via computer or pencil and paper.  If you are testing at a MEPS site you will take it on a computer.  The pencil and paper version is given at most MET sites.  The computer version of the test is given as a "computer adaptive test" (CAT) which means that the test will adapt based on the level of the individual test taker (e.g., if you answer many questions correctly, you may be shown fewer questions).
High school students can take the test in their sophomore, junior, or senior years, although scores from sophomore tests can’t be used for enlistment purposes. There is no charge to sit for the exam, and the results will have no impact on your high school academic record or your college application. This is a risk-free way to better evaluate your opportunities for the future after high school graduation.

The various armed forces adopted all of those aspects in 1976. At that point in time, the test was in its written form rather than today’s more common form (computerized test format). The written form covers all of the previously mentioned areas as well, which is why both forms are still available. All-in-all that answers the question concerning the intention of the test.
The remaining six sections on the ASVAB are used to drill down and determine what job you are best suited for in the military as these scores will provide in-depth insight into your knowledge, skills and interests. These six sections are: General Science (GS), Mechanical Comprehension (MC), Electronics Information (EI), and Assembling Objects (AO), Auto Information (AI) & Shop Information (SI). Please note: AI and SI are combined into one single score (labeled AS) on the paper and pencil test.
The IRT model underlying ASVAB scoring is the three-parameter logistic (3PL) model. The 3PL model represents the probability that an examinee at a given level of ability will respond correctly to an individual item with given characteristics. Specifically, the item characteristics represented in the 3PL model are difficulty, discrimination (i.e., how well the item discriminates among examinees of differing levels of ability), and guessing (i.e., the likelihood that a very low ability examinee would respond correctly simply by guessing).
Capability development, which is often referred to as the military 'strength', is arguably one of the most complex activities known to humanity; because it requires determining: strategic, operational, and tactical capability requirements to counter the identified threats; strategic, operational, and tactical doctrines by which the acquired capabilities will be used; identifying concepts, methods, and systems involved in executing the doctrines; creating design specifications for the manufacturers who would produce these in adequate quantity and quality for their use in combat; purchase the concepts, methods, and systems; create a forces structure that would use the concepts, methods, and systems most effectively and efficiently; integrate these concepts, methods, and systems into the force structure by providing military education, training, and practice that preferably resembles combat environment of intended use; create military logistics systems to allow continued and uninterrupted performance of military organisations under combat conditions, including provision of health services to the personnel, and maintenance for the equipment; the services to assist recovery of wounded personnel, and repair of damaged equipment; and finally, post-conflict demobilisation, and disposal of war stocks surplus to peacetime requirements.